1991 — 2001✦A realm remembered✦The next move is yours
BlewYonder
Knights
The Living Archive
The Realm✦The Welcome
The Welcome

The Original
Welcome & First MOVE

The words Brian gave new adventurers, preserved in their original form.

1999✦Preserved in the living archive

The Realm

From January of 1999 to November of 2001, a small fellowship of players and three storytellers gathered in their inboxes — across timezones, across schedules, across the long quiet hours of a workday — to walk the realm of BlewYonder together.

As young characters in a new world, we discovered far-away woodland cities like Tanglewood. We found hidden tunnel systems that led us into the deep unseen world of the Thieves Guild. We strolled the sandy shores of Southpoint and crossed the desert beyond. We slipped into smugglers' rings in Pirates Cove and into royal halls in Knighton. The world was endless, full of adventure — new towns to explore, new missions from Talon, new faces to meet along the roads less traveled.

Until one Thursday in November of 2001, the storytellers signed off one last time. One final MOVE…. — and the realm went silent.

Until now.

Follow along as we remember, as we honor, and as we try to reconnect what was once lost.

This place is a tribute to that realm, and a quiet beacon to anyone who walked it. If you played, if you knew the storytellers, if any of these names mean anything to you — please reach out. We're still here.

The Welcome

Every player received this letter from the storytellers when they first entered the realm. The words are Brian's, preserved exactly as he wrote them.

— Introduction —

Imagine, if you will, a land of mystery and intrigue; chivalry and romance; wealth and exotic pleasures; adventure and danger to challenge the skill and cunning of even the best of adventurers. Put this all into a medieval setting where castles, centered in majestic cities, seemed to go endlessly into the sky; and the geography of the land included icy mountain regions, magical forests, swamplands, hot barren deserts, and a great sea that holds mysteries yet to be uncovered.

Islands rumored to be the home of pirates, or of bronze warriors and voluptuous Amazon women where one's fantasies become reality, or even an island where time stood still. You have entered the world of Blew Yonder.

This land has long been the home of a peaceful and harmonious existence for most of its inhabitants. Knighton, the capital city, has been the focal point of recent unrest and turmoil, which has spread itself throughout the entire land. It was not enough that King John should turn up missing, rumored to be kidnapped; but the Great Harmony Stone, a symbol of peace and unity, which somehow bonded the people of Blew Yonder, was stolen shortly thereafter.

Now the people of Blew Yonder have been thrown into a state of chaos and distrust. The land lacks leadership and is in desperate need of those brave enough to adventure out and uncover the secretes that may bring Blew Yonder back to it's once peaceful state. Yet for those who seek greatness by dominance through terror and destruction, the land has opened itself up for them as well; as leadership has vanished and law-and-order are a thing of the past.

Those who want Blew Yonder as it once was believe that whomever one day finds King John or can recover the Great Harmony Stone will be the next King of this once peaceful land.

Blew Yonder offers adventures for those seeking power, both good and bad; or for those who just seek to live life to the fullest by themselves and achieve wealth and pleasure beyond their wildest dreams. Whatever your interest or goals, there is no better place or time than to find them here.

Welcome Brave One to The World Of Blew Yonder!

— The First Move —

Preserved verbatim · Brian's original first MOVE

….TIME PASSES. AS YOUR FEET STEP DOWN ON THE COBBELED STREET TOP OF THE TOWN YOU ARE A BIT SHAKEN UP AT FIRST. ONLY REMEMBERING A FEW MINUTES OF WHAT JUST HAPPENED BEFORE YOU ENTERED THE PORTAL YOU NOW ARE TRYING TO FIGURE OUT WHAT HAPPENED. AS YOU LOOK AROUND WHERE YOU EXITED THE PORTAL, YOU CAN SEE FROM WHERE YOU STAND A FEW SHOPS AND SMALL STORES. STREET VENDORS HAVE A FEW CARTS SET UP IN THE TOWN MARKET AREA. AS YOU LOOK BEHIND YOU, YOU SEE A SHOP WITH SIGN ABOVE THE DOOR OF A SWORD AND SHIELD.

TO YOUR LEFT ABOUT A HUNDRED YARDS IN FRONT OF YOU SITS AN OLD MAN ON A PORCH WITH A GREY BEARD. HE IS LOOKING AT YOU WHILE HE SWINGS BACK AND FORTH IN HIS ROCKING CHAIR. AS YOU DECIDE WHAT TO DO YOU CAN TELL BY THE SUN LIGHT FROM THE CLEAR SKY YOU HAVE ABOUT FIVE HOURS OF SUNLIGHT BEFORE EVENING SETS IN. YOU STAND WHERE YOU ARE AND DECIDE WHAT TO DO.

MOVE….